How to Build a Slot Game
A slot is a narrow opening, hole, groove, vent, or slit in something. It can also refer to a position, time, or schedule. For example, visitors can book a time slot a week or more in advance.
In the old days, casino slots were all-or-nothing affairs: you yanked a lever and either cherries or lucky 7s lined up and won you money or you got nothing. But better computer technology enabled casinos to offer much higher jackpots and to fine tune the percentage payback and odds of winning, making them very profitable.
Unlike most other games, slots are designed with a very specific target audience in mind – gamblers. They want to escape the real world and are often super competitive. They need to be exciting and engaging. To do this they employ impressions of near-win, keeping players on edge so that they don’t walk away.
To build a slot game, developers need to create a prototype of the game. They take their basic artworks, use software or a web platform to make a game layout work and then try it out. They look at how well people enjoy the game, whether they’re hooked or not, and then they modify it.
Developing a slot game can take from a few months to a year depending on complexity, innovativeness of mechanics, and platforms supported. It’s a good idea to choose a cross-platform game engine like Unity (Desktop + Mobile), UE (Desktop + Mobile), Cocos2d, GameMaker Studio 2, or Construct 3 (Web). These tools can support multiple languages under the hood and enable development for both desktop and mobile devices.